Multiplayer gaming and distributed state

Presented by Caskey L. Dickson
Monday noon–12:20 p.m.
Target audience: Developer

Abstract

The hardest thing about writing games (after gamplay, mechanics, ux, marketing and paying the bills) is managing the game state as viewed by all users. This talk will cover the principles of distributed shared state, strategies such as frequent state regeneration, change validation and how your choice of connectivity and latency profiles change the user experience.

Presented by

Caskey L. Dickson

Caskey L. Dickson is a Site Reliability Engineer at Microsoft where he is part of the leadership team reinventing operations at Azure. Before that he was at Google where he worked as an SRE/SWE writing and maintaining monitoring services that operate at "Google scale" as well as business intelligence pipelines. He has worked in online services since 1995 when he turned up his first web server, discovered Linux at version 0.95, and has been online ever since. Before working at Google, he was a senior developer at Symantec, wrote software for various Internet startups such as CitySearch and CarsDirect, ran a consulting company, and even taught undergraduate and graduate computer science at Loyola Marymount University. He has a B.S. in Computer Science, a Masters in Systems Engineering, and an M.B.A from Loyola Marymount.

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