Making Night in the Woods Better with Open Source

Presented by Jon Manning
Monday 10:45 a.m.–11:05 a.m.
Target audience: User


No matter what your role, you've almost certainly used open source code in your project. But it's much rarer to see a game release code of it's own, when doing so can be a huge boost to your production. In this session, you'll learn how Night in the Woods open sourced Yarn, the dialogue system managing all of the text in the game, in the middle of production. We'll discuss how the community took it over, made it better, and improved the life of the development team as a result. Come and see how to give back, and get more.

Presented by

Jon Manning

Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has an actual PhD about jerks on the internet, has written about a dozen technical books for O’Reilly Media, and wrote two games for ABC’s Play School and one for Qantas. He’s currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.

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